Learn about the multiple options for tools to build interactive stories for teaching, and how this "choose your own adventure" type of project can be used for medical learning such as with case-based learning.
Morningstar-Kywi, N., & Kim, R. E. (2021). Using interactive fiction to teach clinical decisionmaking in a pharmd curriculum. Medical Science Educator, 31(2), 687–695. https://doi.org/10.1007/s40670-021-01245-7
van Gaalen, A. E., Brouwer, J., Schönrock-Adema, J., Bouwkamp-Timmer, T., Jaarsma, A. D., & Georgiadis, J. R. (2020). Gamification of Health Professions Education: A systematic review. Advances in Health Sciences Education, 26(2), 683–711. https://doi.org/10.1007/s10459-020-10000-3
Varan, A. K., Winkel, K., & McKenzie, R. (2022). Your quest begins now! ebmquest, a digital interactive fiction module for medical student engagement in evidence-based practice. MEDINFO 2021: One World, One Health – Global Partnership for Digital Innovation. https://doi.org/10.3233/shti220213