Active Learning Through Gameplay
From CEI Group
Date: Thursday, August 12, 2021
Time: 9:00 AM
Capturing and securing student attention can be a struggle for even the most seasoned instructors. As educators strive to create meaningful learning experiences for students, we will share two game-based activities to enhance student engagement. First, ‘Escape rooms’ are game-based learning activities in which students detect clues, solve puzzles, and work collaboratively to “escape” the room. Second, Kahoot, a free online tool, is more engaging and rewarding for students than zoom polls.
- Samantha Beebe – Lecturer of Biobehavioral Health, Lehigh Valley
- Dr. Sukhdeep Gill – Professor of Human Development and Family Studies, York